AUDIO / DSP / SPATIAL

AUDIO ENGINEER · DSP DEVELOPER · SPATIAL AUDIO ARTIST

Intertwining sound, computation, machine learning, and immersive experience.

REAL-TIME DSP
SPATIAL AUDIO
MACHINE LEARNING
SOUND DESIGN
CREATIVE TECHNOLOGY

skills and tools

CODE + DEVELOPMENT

MATLABC++PYTHONJAVASCRIPTGIT / GITHUB

DSP + INTELLIGENT SYSTEMS

REAL-TIME DSPLTI SYSTEMSNONLINEAR PROCESSINGMACHINE LEARNING

AUDIO PRODUCTION

LOGIC PROPROTOOLSABLETONREAPERLIVE SOUND / RECORDINGSOUND DESIGN

SPATIAL + INTERACTIVE

MAX/MSPUNITYAMBISONICSPSYCHOACOUSTICS
headshot

I’m an audio engineer, DSP developer, and music engineering researcher interested in the intersection of audio signal processing, machine learning, and spatial audio. I’m currently pursuing a B.S./M.S. in Music Engineering Technology at the University of Miami, with a minor in Computer Engineering.

My work spans both technical and creative audio, from developing digital models of analog audio systems and psychoacoustic experiments to building audio machine-learning tools and immersive multichannel experiences. I’m especially interested in using engineering and computation to better understand how sound is produced, processed, perceived, and spatialized. Whether I’m building a DSP system, experimenting with auditory perception, or designing immersive audio, I enjoy working on problems where audio, software, and research intersect.

EDUCATIONUNIVERSITY OF MIAMI / FROST
M.S. / 2028MUSIC ENGINEERING TECHNOLOGY
B.S. / 2027MUSIC ENGINEERING TECHNOLOGY
MINORCOMPUTER ENGINEERING
GPA3.984 / 4.0

experience

AUG 2025 — PRESENT

ALIGNO

Co-Founder / Audio ML Engineer — Co-founded an AI-powered drum-editing startup; designed multitrack drum datasets and reference annotations for ML-based onset detection. Evaluated model outputs through listening tests and secured $10,000 in USTAAR Venture Catalyst funding.

AUG 2025 — JUN 2026

FROST MUSEUM OF SCIENCE

Planetarium Sound Designer & Producer — Produced and spatialized immersive audio for planetarium productions using a 12.1-channel playback system. Developed multichannel routing, decoding, and delivery workflows for large-format immersive audio.

AUG 2023 — PRESENT

FROST SCHOOL OF MUSIC

Live Sound & Recording Engineer — Engineer live sound and multitrack recordings for clients including Emmet Cohen, the Latin Grammy Foundation, the Florida Panthers, and the U.S. Marine Band.

MAY 2025 — AUG 2025

FILMGATE

Audio Head & Sound Instructor Intern — Led audio production and taught immersive audio, recording, foley, ADR, and sound design.

AUG 2024 — MAY 2025

CHAI

Producer & Audio Programmer — Produced AI-integrated music and refined ML-generated audio through critical listening and iterative evaluation.

awards +
leadership

Audio Engineering Society — President2026–Present
Women in Audio Outreach2025–Present
USTAAR Venture Catalyst2025–26
International AI Song Competition — 3rd Place2025
MusicReach Engineering Mentor2025
SunFest Music Scholarship2023
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Composing, producing, mixing, and designing sonic experiences for music, performance, film, and immersive environments.

Explore Aquatic Ensemble, How to Die in Space, FilmGate, and Production Credits and Collaborators.

Real-time DSP, machine learning, audio software, feature extraction, and experimental systems for turning sound into data and data back into sound.

TECHNICAL WORKS / PROJECT SESSION4 TRACKS · 14 PROJECTS

Select a project to explore · Scroll horizontally through the arrangement

01

Plugins

02

Machine Learning

03

Software

04

Research and Reports

For collaborations, audio engineering, creative technology, or research purposes.